home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Collections: MegaDisc
/
MegaDisc 02 (1987)(MegaDisc Digital Publishing)(AU)[WB].zip
/
MegaDisc 02 (1987)(MegaDisc Digital Publishing)(AU)[WB].adf
/
REVIEWS
/
DeepSpace
< prev
next >
Wrap
Text File
|
1987-04-21
|
4KB
|
57 lines
*** REVIEW : DEEP SPACE ***
Old sci-fi fans never die they just fight their battles on the
computer monitor. At least, this has been my experience and boy, have
I fought a few battles.
Heading out from the home gate again and again, I proceeded to
get blown to bits again and again, and frustratingly, the trouble was
more often than not that the ship had run out of energy. So I learned
pretty quick (after about 7 times) that it was necessary to order and
scoop energy drones. I also worked out that it was much easier to
steer my STRIX using a joystick than by dragging the mouse across the
control column. I eventually decided on a combination of:-
1) Joystick for steering and firing;
2) Mouse for operating the computer and scanners etc;and,
3) RETURN and right SHIFT keys for up and down throttle.
So, it looks like I got it together pretty well, eh. No way,
space debris. I got a bit cocky shooting down all those wiggly little
aliens and my next major problem was that I was pursuing those green
men with such hot determination that I kept running into them.
Better to pull away when they get too close, I thought, after all I
can always swing around and get them mercilessly in my sights again.
The STRIX Fighter Instruction Manual states, "This manual is
required reading for all trainees wishing to gain proficiency in the
piloting and efficient use of this machine." I agree wholeheartedly
with this advice because I couldn't have blown up the Vexon Mother
Ship without it and because it's worth a few chuckles, unless you're a
Mirfak. There are a few confusing items at first, but playing the game
and re-reading clears them up fairly quickly. A few points I will
make, however, are that it is very important to understand and be
proficient with the Deep Space Refueling process and that credits, for
blasting spaceships and collecting aliens and satellites, are very
different from energy units, 50,000 of which you will need, to go
through one stargate. Also, when you are ordering drones, hold the
left mouse button down until the option is highlighted (sometimes I
found that I had to move the mouse up or down slightly too).
The Long Range Maps are also hard to figure at first. The left
one is a plan view or overhead so that the dots on the screen above
you (the central white dot) are actually in front of you. The right
one is an elevation view simulating the view you get out the front
viewport while you are playing, so above is above.
I've given you some of the tactics now but don't think that
there are no strategies to develop. This is a very intelligently
crafted game and as I intimated earlier, I had to fight a lot of
battles before I really knew what I should do to get to the final
Vexon solar system and get a crack at the mother ship. Sometimes it
seems you need more than good strategy just to find the Giobek
stargate (elusive little number it is).
As you may have noticed, I thoroughly enjoyed playing this game,
if only because it was so frustrating getting destroyed for such
trivial reasons but also because I could dream I was really out there
in the big nothing. The artwork and sound f/x are quite excellent.
All that's needed now is to be able to feel the thrust of the burners
and the recoil of the missile launchers.
Come on all you budding spacers. It's time you all got your
acts together and started becoming Deep Space aces. You never know,
you may need these skills to defend our solar system, someday!